KolorKlinic AI
AI where you already work: inside DaVinci Resolve.
Pull a clean character matte for a whole shot, or fix a performance without a reshoot. Pay once for the plugin, then run it on your own fal.ai account: no subscription, no markup, and the real cost of every job in the plugin panel.
KolorKlinic Gen Alpha
AI character matte for long shots. Draw a box or brush on your subject, pull the alpha for the whole clip, and grade or composite with a clean edge. Runs on your own fal.ai account, so there's no subscription.
Bring your own fal.ai key
no monthly plan · pay fal.ai only for what you matte- step 1Get a Gen Alpha licence
€99 one-time, in Pricing below. Your key arrives by email instantly.
- step 2Create a fal.ai account
Sign up at fal.ai and add a little credit under Billing. Matting is billed by fal.ai to you, roughly €0.10–0.50 per second of footage.
- step 3Create your fal.ai API key
Open fal.ai/dashboard/keys, click "Add key", choose the FULL preset (so the plugin can also show what each matte really cost) and copy it.
- step 4Paste three things in the panel
In the Gen Alpha panel in Resolve: the Backend URL below, your licence key and your fal.ai API key. Both keys are remembered on that computer only, never inside your project.
https://kolorklinic.comYour fal.ai key is only used to run your own matting jobs and is never stored on our servers.
See it in action
one box drawn on frame 1Box or brush it
Drag a box or paint over the character on any frame in the Resolve viewer. Exclude strokes remove props or other people.
Whole clip, any length
SAM 3.1 tracks the character forward and backward from your frame, in overlapping chunks with no duration limit.
RGBA straight into Resolve
BiRefNet matting keeps hair and soft edges. The node outputs the character with alpha, or the matte only, at a click.
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KolorKlinic Recast
Fix the take without a reshoot.
Change a smile, remove a blink, move the eyes or nudge the head after the shoot, right inside DaVinci Resolve. Built on LivePortrait for the new face shape; Recast then moves your own full-res pixels into it, on a locked, stabilised face.
Drag the sliders to compare the original take with Recast. Demo actor is AI-generated (no real person), processed with the Recast pipeline.
Keyframed smile
A gentle smile eases in over a second and holds, steady from frame to frame. Every slider is a normal Resolve keyframe.
Remove blink here
Playhead on the blink, one click. The open eyes from just before are tracked onto her face for the whole blink. No fal.ai cost.
Add blink here
A staring take? One click keyframes a natural blink: a quick close and a slower reopen over about 6 frames.
Handheld, tilted shot
Real handheld drift and a dutch tilt. Recast locks the face still, adds a smile and a look into the lens, then puts it back on the moving shot without wobble.
Retarget from a driver clip
Copy expressions, gaze and mouth from a driver performance onto your shot. The actor's own head movement stays.
Driver library
Eight ready-made driver clips for Retarget mode: five calm ones and three expressive ones (laugh, surprise, sad). Each one starts facing the camera and passes Check driver. Pick one in the plugin's Driver library menu, or download it here. AI actors, no real people.
10 sliders, or drag on the face
Smile, eyelids, wink, brows, gaze, mouth open, head turn, nod and tilt, all keyframeable. Or drag a mouth corner, a pupil, a brow, the chin or the nose (turn, nod, tilt ring) right in the Resolve viewer, with the live value shown. Each drag sets a keyframe at the playhead; double-click a handle to reset it.
Blinks, removed or added
Unwanted blink in the hero take? Swap the open eyes back in, free. A staring take? Add a natural blink with one click.
Your real pixels, not AI skin
The AI only works out the new shape of the face. Recast then moves your own full-resolution pixels into that shape, so pores, lips, lashes and catchlights stay sharp, with no soft or doubled mouth.
Stable over time
The face is locked still before the change and put back after, like a post stabilise-fix-unstabilise. Motion-compensated smoothing removes shimmer, and only the face area changes.
Your fal.ai account
Pay once for the plugin. Processing runs on your own fal.ai key: no subscription, no markup, real cost history in the panel.
Linux, Intel & Apple Silicon, Windows
Native OFX for DaVinci Resolve on all six builds, including Linux workstations and Intel Macs.
KolorKlinic Recast vs AI actor replacement
Actor-replacement models (some are even called "Recast") make a new person. KolorKlinic Recast is a finishing tool: same actor, better take, delivery quality.
| KolorKlinic Recast | AI actor replacement | |
|---|---|---|
| The job | Fix the performance of the same actor: smile, blink, gaze, brows, small head moves | Swap in a different person from a portrait photo |
| Pixels | Your own full-resolution pixels. Only the face area is touched | Every frame regenerated by AI |
| Resolution | Same as your footage: HD, 4K, 6K and beyond | Usually capped at 768p or 1080p |
| Length | Up to 3000 frames, processed only around your edits | Short clips, typically 5 to 30 seconds per job |
| Control | Keyframed sliders, drag handles on the face, blink tools | A photo and an optional prompt, then Generate |
| Cost | Blink removal is free. Other edits process only short face clips | Billed per second of regenerated video |
| Where | Color and Edit pages (OFX), plus Fusion | Mostly Fusion nodes or web apps |
Downloads
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How your own fal.ai key works
The AI models run on fal.ai, billed straight to you at fal's price. You only pay KolorKlinic once, for the plugin.
1 · Get a key
Create a free account at fal.ai, add a little credit, and create a key with the FULL preset at fal.ai/dashboard/keys.
2 · Paste it once
Paste it in the plugin panel. It's saved on your computer only, shared by Gen Alpha and Recast, and you can forget it with one click.
3 · Check before you run
"Check fal.ai key & cost" tests the key and estimates the job before anything is billed.
4 · See the real cost
After each job the panel shows what fal.ai actually charged, with a running total. We never add a markup.
Cost calculator
Recast only sends the frames where a slider is moved, so a short keyframed fix costs less than the full shot.
Example costs measured on our test shots; fal.ai sets the prices and they can change. The plugin always shows the real cost.
AI pricing
One-time licences. Processing runs on your own fal.ai account, so there's no subscription.
- AI matte and performance fixes, two lifetime licences
- Both run on your own fal.ai key, no subscription
- Both keys emailed instantly
- AI character matte for whole clips (SAM 3.1 + BiRefNet edges)
- No subscription: fal.ai bills your own account for each matte
- Lifetime licence, key emailed instantly
- Smile, blinks, brows, gaze and head pose after the shoot, or retarget from a driver clip
- Free blink removal, plus skin detail restore and temporal stabilising
- No subscription: fal.ai bills your own account. Lifetime licence, key emailed instantly
Prices in EUR, taxes handled at checkout. fal.ai usage is billed separately by fal.ai. Secure checkout by Stripe.
Next: fully local
We're working on offline versions that run on your own GPU, with no cloud and no per-job cost, as soon as the open models are good enough for finishing work. Licence holders get them as an update.
Install path
drop the unzipped bundles here/Library/OFX/Plugins//usr/OFX/Plugins/C:\Program Files\Common Files\OFX\Plugins\Backend URL
paste into pluginAfter installing, open the plugin in Resolve and paste this URL into its Backend URL parameter of Gen Alpha and Recast. Your frames go through here to your own fal.ai account.
https://kolorklinic.comNeed a hand?
Licence key not arriving, activation trouble, a bug in Resolve or a billing question: send us a message and a real colorist will get back to you.
- Reply within 1–2 business days
- Include your Resolve version and OS for bugs
- Never send your licence key in full